I’d like to discuss having more control in our guilds resource management.
We now have a lot of people doing T4 crafting in the territory. Too many imo. Whenever I go to work on leveling up to 4.2 leather armor, there is little or no T4 refined leather in the chests. I’ve noticed the same for several of the other crafter’s mats. And because the T4 mats are short, I’m usually having to salvage what I make rather than stocking up our chests with t4 leather gear.
This is also another reason so many of our stations are low on food.
So now I have to make sure I have my own food whenever I craft (something we may just want everyone, including us dedicated crafters do), which means I went back to farming my own island (more time and cost). I also need to go back to the starter area to farm for T2 skin, refine it, so I can refine t3 skin (the only thing we seem to keep a decent supply of), and usually go skin T4 and refine that. This is taking a ton of time out of being able to craft.
I’m fine leaving the dedicated leather crafter role to a couple others. If so, I can focus on mainly farming or gather then.
We should only have 2 crafters for each armor type and maybe 3-4 for each major weapon branch that focuses on a couple of the specific weapons in those branches. These folks shouldn’t have to worry about gathering mats or food, just crafting and should be the only ones allowed to remove resources from the chests. Other than them though, the rest who want to dabble in crafting should bring their own mats and food for the stations.