"Bastion 2.0" Sentry vs Recon vs Soldier - Overwatch

overwatch

#1

FirsthandSmoothArgali

While trolling through Reddit, someone has already whipped together a DPS comparison of Bastion 2.0’s different modes to Soldier 76. I can definitely see the new version of the Bastion campsite still dealing serious damage against a tank, but moving targets will likely unleash serious hurt that they couldn’t before. Me wonders who the damage reduction in sentry mode will play into this?


#2

coupled with moving heal? yea, this guy’s gonna be nice


#3

One major problem with this comparison is the way they’re depicting Soldier 76; a good Soldier (even an okay one) will tap fire, meaning there will be no shot spread (and the demonstration is using held fire, with many bullets not hitting). I’d love a true comparison of the fire modes and Soldier 76 being used optimally over this click-and-hold one.


#4

I find this to be incorrect. Many Soldier players go full-auto and empty a clip. His bullet spread is so tight that he can still kill a flying Pharah.

Soldier’s bullet spread really needs to be increased. I understand he’s supposed to be the easy-to-pick-up-generic-shooter character, but he’s a little too good in most situations.


#5

Yes and no. Yes, many soldiers (lower skilled) go full auto, no, his bullet spread is not even sorta kinda tight enough to kill a flying pharah at any kind of range without tapping ESPECIALLY a mercy/pharah combo. (he spends two full clips on a non moving target in the video at a range that is about minimum for most pharah encounters)

I think its good for bastion to have a little better dps for those with poor tap skills because he doesn’t have rockets to help out. Let’s be honest, both of these characters are intended to get lower skilled/lower strategy players in the game, in which case the video shows a very valid comparison for the majority of people using these characters.

I’m just excited because I love playing mobile bastion and hated having to hide to heal like Roadhog (he doesn’t have the hp to take a surprise attack while healing like Roadhog does). As for the spread, I like that he is going to be less of a sniper turret of death and more of a suppression/shield killer in sentry form. That long transition time has killed me more than anything else as bastion and I don’t really ever play him so I’m glad they shortened that up. I think the changes are great ideas and can’t wait to see if they work out, hope that gets cheezy bastion players up and moving cause I hate switching to a classic bastion turret counter, they aren’t my favorites to play

Edit: probably what they should have done was leave the reticle bloom on in the video so you would have a visual comparison


#6

They dont use any burst fire, which would make soldier at least do more damage.