Day 1 Patch Notes

ps4
destiny

#1

http://www.bungie.net/7_Update-101---Patch-Notes/en/News/News?aid=12125

Quick summary:

  • Subclass locking has been removed
  • Various balance tweaks to subclass abilities, most notably: Voidwalker Nova Bomb and Vortex Grenade slightly nerfed
  • Weapon classes have been slightly rebalanced: Assault Rifles and Shotguns nerfed, Pulse Rifles and Hand Cannons buffed
  • Fewer Pike and Interceptor spawns on PvP maps, Interceptor slightly nerfed
  • Cryptarch reputation earned from purchasing Engrams greatly reduced
  • Various changes to activity rewards

Full list reposted below for convenience.


The Day One patch for Destiny contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI.

Classes

  • General

    • Removed subclass locking from builds.
    • Adjusted the unlock order for all subclass trees.
    • Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
    • Agility now has more impact to move speed and acceleration.
  • Titan

    • General

      • Catapult no longer has screen effects
    • Striker

      • Shoulder Charge now deals Arc damage instead of Kinetic
      • Lightning Grenade shock damage increased by 66% (base 60 to 100)
      • Amplify Super bonus-on-kill increased from 6% to 10%
      • Flashbang no longer disorients ultra combatants
      • Transfusion now has a 5-second cooldown before it can trigger again
      • Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
    • Defender

      • Ward of Dawn now immediately regenerates your health on activation
  • Hunter

    • Gunslinger

      • Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
      • Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
      • Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
      • Gunslinger’s Trance buff duration increased from 10 to 15 seconds.
    • Bladedancer

      • Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
      • Razor’s Edge distance traveled slowed and reduced
      • Quickdraw now no longer requires a melee hit
      • Blink now cancels invisibility when used
  • Warlock

    • Voidwalker

      • Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
      • Nova Bomb Vortex effects now has displays for its victims.
      • Energy Drain impact damage increased by 10% (base 100 to 110)
      • Soul Rip super bonus on kill increased from 6% to 10% bonus
      • Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
      • Surge now grants a bonus to reload and weapon-ready speed
      • Surge now activates when doing damage to an enemy instead of killing blow
      • Surge agility buff increased by 33% (base 10 to 13)
    • Sunsinger

      • Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
      • Flame Shield now activates when doing damage to an enemy instead of killing blow
      • Flame Shield now provides a small overshield
      • Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick

Weapons

  • General

    • Removed weapon speed penalties from extended sprinting
    • Capped inventory to 999 rounds
    • Fixed several weapons that would display an incorrect magazine size
    • Swapping weapons from inventory now only takes 50% of the ammo in PvE
  • Perks

    • Return to Sender now procs more frequently by 15%
    • Range Finder bonus reduced by 4%
    • High Caliber Rounds damage to combatants increased by 67%
  • Assault Rifles

    • Reduced the base Damage of all Assault Rifles by 7%
    • Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
    • Reduced the base Stability ranges by [8% to 80%], modified by weapon stat
  • Pulse Rifles

    • Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
    • Increased the base Stability range by [8% to 25%], modified by weapon stat
    • Reduced the base Rate of Fire by [8% to 19], modified by weapon stat
  • Scout Rifles

    • Reduced the base Damage of all Scout Rifles by 8%
    • Fixed an issue that broke the fx for explosive rounds
  • Hand Cannons

    • Increased the base Zoom of all Hand Cannons by 20%
    • Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
    • Increased the base Magazine size range by [8% to 20%], modified by weapon stat
    • Reduced the base Accuracy range by [75% to 100%], modified by weapon stat
  • Sniper Rifles

    • Increased the base Stability range by [6% to 100%], modified by weapon stat
  • Fusion Rifles

    • Fusion Rifle charging is now more reliable.
  • Shotguns

    • Improved Shotgun damage falloff networking.
    • Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
    • Reduced base Shotgun range by [1% to 7%], modified by weapon stat
  • HMGs

    • Improved HMG projectile networking.

Vehicles

  • General

    • Fixed audio dropouts from vehicles for local player.
  • Sparrow

    • Dodging while boosting is now easier to execute.
  • Cabal Interceptor

    • Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
    • Reduced Rocket damage blast radius from 7 to 6 meters.
    • Reduced Rocket damage falloff curves so they are less effective at long rangers
    • Reduced Arming shape from 1 to 0.6 meters.

PVP

  • General

    • Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
    • Match completion XP and Glimmer awards increased.
    • Match completion can now award Engrams.
    • Playlists now unlock sequentially instead of based on character level.
    • Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
    • Ghost ammo collection disabled in all playlists.
      ‘Crushing’ voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining
  • Medals

    • Mark of the Unbroken minimum threshold increased from 7 to 15
    • Back in Action death streak threshold increased from 3 to 5
    • Heating Up medal removed to avoid spam and player confusion
    • Domination now only fires only once per domination zone per player
    • Domination medal score increased from 40 to 125
  • Game Types

    • Salvage

      • Salvage Zones now do not return to the most recent salvaged relic locations
      • Fixed a bug with Salvage probe offense points being given out incorrectly
      • Fixed spawn policy content that caused bad behavior on (PS3 only)
  • Maps

    • First Light

      • Pike spawns reduced from 4 to 3.
      • Interceptor spawns reduced from 2 to 1.
      • Interceptor spawn times reduced to 2 minutes.
      • Interceptor timer now does not start incrementing until after the game has started.
    • Blind Watch

      • Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
    • Rusted Lands

      • Line-of-sight spawn influencers changed to reduce spawning near enemies.
      • Level-of-detail volumes adjusted for better performance on slower platforms.
    • Shores of Time

      • Playable space volumes adjusted to remove exploit zones
      • Level-of-detail volumes adjusted for better performance on slower platforms.
    • The Anomaly

      • Fixed a hole that let players see out of environment in the lower tunnel.
    • Bastion

      • Pike spawns reduced from 4 to 3.
      • Interceptor spawns reduced from 2 to 1.
      • Interceptor spawn timers reduced to 2 minutes.
      • Interceptor timer now does not start incrementing until after the game has started.
    • Exodus Blue

      • Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A

Activities

  • Missions

    • Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
  • Strikes

    • Strikes now award increasingly more Vanguard Marks at higher levels.
    • Strikes now award significantly better Gear at lower levels.
    • Fixed an exploit using Ward of Dawn against Sepiks Prime
  • Raids

    • Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
    • Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.

Destinations

  • World

    • Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
    • Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
    • Treasure chest glimmer drop rate reduced, but added Materials to loot table.
    • Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
    • Fixed various bugs where combatants were spawning in front of players
    • Fixed bugs where too many combatants were spawning during some instances of the Vex Block event
  • Combatants

    • Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
    • Stealth Vandals should award XP now.
    • Acyclic Geometer’s name now display properly.
    • Fixed Hydras to reward the correct loot for Patrol missions on Venus
    • Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

Vendors

  • Bounty introduction unlock moved from Level 6 to Level 4.
  • Bounty Leads will be sent to characters upon reaching various milestones.
  • Engram and Package tooltips now indicate what they can contain.
  • Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
  • Cryptarch reputation requirements to reach Rank 2 increased.
  • Cryptarch reputation earned from purchasing Engrams are greatly reduced.
  • Vanguard and Crucible Marks are now accruable beginning at Level 18.

Technical

  • Fixed an issue with skill distribution that caused convergence to take much too long.
  • Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.

#2

Awesome, thanks for posting this @Rinzlerr69.

Meaning you can switch?


#3

Meaning you can adjust each subclass and the actual lock feature is removed.

Take the striker for example. Once fully tuned to your liking you could lock it for a bonus. That’s been removed as it is too permanent


#4

Looks like I may be tossing in my scout rifle for a hand cannon! I wanted to love the hand cannon so much but it was so outclassed by everything else.


#5

Good info.
Thanks for posting this.


#6

I’m so glad about this, especially given the 3 character per account limit. Now I can have one of each class, and still get to make use of the various class builds.


#7

I see why all the Devs use pulse rifles now. They were horrible in Alpha and Beta, looking forward to trying them now in a few more hours!


#8

Great post! Thanks for the information. I thought sub class living was going to boost the abilities.


#9

Thanks for the info!
Gotta love Bungie’s indecisiveness.


#10

I agree that Pulse rifles were pretty shady. How do you feel about some of those pulse rifles that can unlock to go full auto?


#11

Those Warlock nerfs though…


#12

I’m liking the slight buff to Sunsinger though.


#13

Nice, pulse rifles look awesome can’t wait.


#14

Tell me about it, I’m having an existential crisis, I played a Warlock for Alpha and Beta, now I’m not so confident I want to keep rolling Warlock as my prime.


#15

Play what you think is cool. Everything changes in MMO gaming.