We tried for 6 hours, with level 29’s and two 28’s. Many experienced players. Here is what I learned.
Rules of engagement. Based on 3 assumptions
a. Complexity causes wipes. (Also known as KISS)
b. No single member is strong enough to carry the team
c. Communication is not reliable. (People will communicate, but not always the right thing. This is a subset of A, but is important enough to make its own bullet point.)
- Everyone who is teleported goes for the relic. No exceptions.
- It doesn’t matter if you are a warlock, or if you have a gun that deals double damage to oracles. KISS. Everyone goes for it, and move on. Even if you suck with it, just follow the simple rules below.
Jump. Groundslam. Kill.
Once the enemy is dead, focus on continually cleansing the teleport team. Don’t ult the oracles. Don’t melee the oracles. Cleanse. You are more likely to wipe b/c someone didn’t get cleansed. No need to rush.
When the oracles are dead, try to be the first to run through the portal and hold your cleanse bubble like a cheerleader tunnel welcoming the TP team home. You do not need to cleanse the team before they go through the gate. This buys you nothing.
Make sure the purple haze above your teammates are gone. Then, and only then, focus on ulting Atheon. KISS. Don’t “run to the center and bubble” due to assumptions A, B, and C. As a PUG, we need your damage.
Teleported teammates: You missed the relic shield. Now, go and throw grenades at the enemy and unload your first magazine on the biggest enemy. Let the relic holder get the last hit. After your first mag, focus on the oracles and getting through the gate ASAP. Once you exit, dance at the portal until you are cleansed. Some would argue that you shouldn’t grenade the sniper guys. I disagree, since KISS. The snipers will put their shields up before the relic holder gets there.
Watch your radar when they teleport. If you see your teammates offscreen near the right portal, you need to activate the right portal. If they are offscreen near the back, you must activate the left portal. All else fails, just activate both.
Once a portal is open, you should leave the pillar. (No need to stand on it, like the earlier phases.) Jump on top of the portal so you can kill the enemy without dying. You must kill all enemies near the portal, or your teleport team will die. This is your biggest responsibility.
Don’t go beyond the portal unless you have a damn good reason. Most deaths occur in front of the portal b/c of not enough cover, and you are directly in the line of the supplicant pathing. Don’t do it.
That is it! After 6 hours of failing at Atheon, this methodology finally worked for us.