With the release of Fallout 76 coming in a couple of days I thought I would start a thread for discussion of character builds. Unfortunately I am unable to bring over the previous builds listed by @Auth and @Wayward in the other thread.
My plan is to build a 76 character similar to how I played Fallout 4; I chose very high Charisma and Intelligence with very few actual combat perks. However, in 4 I did have Charisma perks that boosted my companions so it will be interesting to see how weak I actually am when playing solo.
My intent is to primarily be a gatherer and crafter. I want to spend most of my time collecting as much junk as possible and then building a wide variety of guns, armor and eventually power armor. If I need to get into a fight hopefully I will have the defense to hold out or else go in with a party.
This is mainly for pure carry weight and perks such as Pack Rat and Strong Back rather than melee damage.
My preferred weapons are automatics and shotguns so I don’t feel a need for high perception.
There aren’t many END perks that interest me. I might drop a few points in LUCK just for the extra HP.
The whole point of the build. When solo I would choose perks such as Lone Wanderer, Animal Friend and Wasteland Whisperer. When grouped I would use Bodyguards, Inspirational, Team Medic, and other useful perks.
The other point to the build. I want to craft everything. If enemies become difficult at higher levels then I would hopefully compensate by using power armor in combat.
Again, not a combat character so I don’t see a need for high AP.
This is the stat I am questioning most. 10 Luck seems very high for someone who doesn’t care about criticals. My primary reason for this is for the bonus items when searching containers (Can Do!, Cap Collector, Scrounger) and also Junk Shield since I might be carrying so much junk. I am open to lowering this stat.
I welcome any comments and opinions.