Hey everyone, I’ve found a geat guide on skills and skill builds for ArcheAge.
I know it’s a very long read
Please be aware that some of the information might be outdated already or become outdated when ArcheAge will launch!
But I still think this guide gives you a nice overview on what’s possible and what should be taken into consideration when creating your own build. Last but not least it may give you an inspiration for your own build ^^
I took it from here
This list is meant to represent the viability of class combinations in ArcheAge at the current level cap of 50, a lot of the builds change when the 1.0 patch rebalances classes around, specially those involving Vitalism and Archery. I may sound biased towards some classes, but this is just the general consensus I’ve picked after months of following this game, playing in various servers and watching a lot of streamers and their performance. You’re not “a baddie” for playing a less popular class, but you’ll struggle more and will require your team to complement your weaknesses.
Tiers aren’t meant to be a straight representation of strenght in a class combination, the higher in tiers they’re usually more viable all around in all situations (unless it’s specified in the descriptions), and the lower they are they can be lacking in some aspects and be strong in others, as well as being more or less desirable in pvp/pve/solo/group content. Use your own judgement accordingly and play what you want, but don’t be stupid and pick two offensive branches that require different stats, like Battlerage+Sorcery, you won’t be able to stack both str and int, so you’ll be mostly useless.
Most of the time you’ll want one offensive class and one defensive class, if you don’t pick any of the defensive Trees you’ll die in a simple cc combo. Occultism can fill the role of Offensive Tree quite well, but I still consider it a mix of Damage and CC, unlike Shadowplay which really isn’t good enough to fill a damaging role. Solo pvp builds use Shadowplay a lot, it’s incredibly useful, but it will also leave you very lacking in some other aspect, so choose wisely.
Your average melee warrior class, gap closers, nice aoe, some cc, a great debuff, and probably the strongest buff in the game (Rage). WARNING going melee as your main source of damage can be frustrating in this game, there’s a lot of risk, and not that much of a reward. It is fun and can be strong if played right, just expect it to be kind of a hard mode for a while as well as taking a lot more damage in pve and some enemies being simply unkillable by yourself.
Your not so average ranger, first of all koreans decided to put your basic spammable attack on another Tree, so you better grab Shadowplay with this, or you’ll be one useless mess. Best range in the game, decent area damage, average cc, and some unreasonably long cooldowns. Half the time you’ll blow your stuff and be left doing nothing but quick Quickshot, that’s the reason Shadowplay tied with Archery is so important. Archery is supposed to be the mage killer class, but I wouldn’t be so sure about that.
Archeage’s spoiled child, You can’t go wrong with this class at this level cap, almost every skill is useful somehow, a defensive shield that also increases your stealth detection, some moderate CC, a few instant atacks, some long casting devastating attacks, great area damage, great spammable atack (that leaves your rooted, but the good damage makes up for it) and even a small group buff.
—Utility Trees/mixed Trees—
Lot’s useful skills, good aoe+cc, a really nice spammable attack, crits and crit damage for spells, nothing wrong with Occultism, a very solid class. Be ready for people to say they hate your impale+crows combo.
This is not the “rogue” class, this does have melee skills, and yes it has stealth, but you won’t be a ninja with this class by itself. It has ranged atacks, as well as gap closers and stuns. Many people will say stealth is cheating, and they’re probably right, but thankfully it comes with a big tradeoff and is very limited outside of this class (for now). If you’re really against grouping you really want stealth, you can also stealth while carrying a tradepack which helps a lot to avoid ganks.
Lots of Buffs, a few heals, Debuffs, and a retardedly strong passive. Just remember if you’re playing songs they get cancelled once you use any non song skill. WARNING if your class uses a magic regeneration instrument, the flute sound may drive you insane, you’ll hear this stupid tune so many times you’ll listen to it during your sleep, in the bathroom, during exams or while saying your marriage vows.
Not as many heals as you’d expect from the healing class, but some is better than none, continuous recovery is ridiculous and people will hate you when you go from 1% to 50% or more in the blink of an eye. It has some not so hot damage spells, a moderately useful buff and an aura, the only class with built in resurrection and even a group stealth. All the builds involving Vitalism get fucked as soon as 1.0 hits, because your heals are no longer tied to your intelligence, you’ll have too choose between healing or damaging gear.
Lots of Defense against melee and specially against archers, it has an invincibility buff and a reasonably large area spell that can restrict people from leaving it’s area of effect as long as they’re being damaged so they can’t glide out. Stun reduction, healthpool increase, as well as a really good silence atack.
The tryhard pvp class, this game has a fuckton of CC’s, and this class helps you to get rid from good deal of them, as well as provide you with considerable magic Defense for those big mage cooldowns. It’s mostly a series of oh shit buttons as well as some area disables and damage mitigation. So you hate dying? grab Auramancy and see how much your survivability increases, you’ll cry when you see a teleportation spell proc 4 times in a row and that guy you were
ganking is now 100 meters away.
Do you like making people useless for moderate periods of time? Does your mage need to lift their opponents in the sky unable to act while you cast your 5 second spells? Then grab Witchcraft as your defensive class and boost your chances of surviving as well as disabling your oponents left and right.
Onwards to the Tier List.
***** T1.- Most of this builds are popular, not neccesarily for the right reasons, they simply work for what they’re built, this doesn’t mean all the builds in this tier are on equal ground against each other, it just means you are safe to grab one of this combinations and learn it along the way. *****
1.- Auramancy+Occultism+Vitalism = Apostle / Edgewalker
This is the first build on the list, So I won’t go into much detail about it, I’ll just say you can kill 1 or even 2 guys with ease most of the time as long they aren’t playing this exact build or jumped on you first
2.- Witchcraft+Magic+Shadowplay = Hermit / Daggerspell
Want to make people put your name in their death note? well you’re on the right track with this. Some will argue that you’re missing a bit of damage for a mage, but who cares, you can kill pretty much anybody equally geared unless they’re anti mage.
3.- Magic+Shadowplay+Songcraft = Clown / Elegist
A very bursty mage for a surprise ambush, but you die faster than you kill if people catch you with your pants down, most people will hate you for the ridiculous burst you can drop in 1 second when things go your way, so have fun with it
4.- Auramancy+Archery+Shadowplay = Treasure Hunter / Primeval
I’ve seen a stream where the 10 players on the arena match where using this exact build… so that might give you an idea of how popular it is. It’s just the most viable pvp archer build in this stage of content, no way around it
5.- Battlerage+Auramancy+Shadowplay = Politician / Darkrunner
Another super common build, great mobility, good damage, gap closers, cc, if only you could throw fireballs…
6.- Battlerage+Defense+Shadowplay = Fighter / Blighter
Probably the most well rounded melee build, a good amount of gap closers, nice cc, decent mitigation, and stealth so you can gank anyone anywhere, can’t go wrong with this as long as you understand the limitations of melee.
7.- Defense+Auramancy+Occultism = Defender / Skullknight
T A N K, baby’s first character, you rarely die, superb in pve, annoying in pvp, good build for raid/guild leaders who steal all the loot from their guild because they’re the main tank
8.- Witchcraft+Auramancy+Vitalism = Sage / Hierophant
The most badass healer you can be, horrible for solo play, but godly for groups, suitable for anyone who likes to support and do more than playing whack-a-mole with healthbars or playing songs far from the action.
9.- Occultism+Magic+Shadowplay = Angel of Death / Reaper
You’re open to most attackers, but play like an opportunist and you’ll do great, you have amazing sustainable damage, quite a few combos and some of the best area attacks
10.- Auramancy+Magic+Songcraft = Tramp / Spellsong
Really solid build, I’m very tempted to play this on release, it’s lacking a bit of cc, but you can still drop ridiculous damage and defend yourself against other magey characters
11.- Witchcraft+Occultism+Vitalism = Elementalist / Necromancer
A really devastating build, 2 of this guys can take on hordes of enemies when played right. You’ll be missing the always handy perks of Auramancy, but you’re still likely to be the last man standing in any large scale fight or small skirmish
12.- Witchcraft+Magic+Songcraft = Master of Elements / Lamentor
A really well rounded bursty mage, fun, strong, annoying, and not squishie at all
13.- Defense+Occultism+Vitalism = Priest of Death / Justicar
Great combo, focusing on physical defense with a lot of tools to keep yourself alive, a viable tank for small group content, more pve oriented than the apostle or the prophet
14.- Witchcraft+Occultism+Magic = Darkweaver / Demonologist
Aoe disabler mage, not as popular as your average stealth ganker, but very desired in any group and much more durable
15.- Battlerage+Defense+Auramancy = Soldier / Abolisher
The melee tank, it’s a very solid build for guild leaders or anyone who wants to boss people around and stand in the front of a raid.
16.- Defense+Auramancy+Songcraft = Conservative Poet / Tomb Warden
The sturdy bard singing in the middle of a fight to invigorate his allys, little to no micro, you’re pretty much a walking totem of auras. Get some help while leveling or you’ll hate the game
17.- Battlerage+Defense+Vitalism = White Knight / Paladin
Good for pve, not that good for pvp but still manageable. Some people say the best tank is a tank that can heal itself, I’m not so sure about that, I guess it depends on the content you’re doing.
18.- Occultism+Magic+Vitalism = Mystic Miracle / Cultist
The famous zombie build, king of pve solo farming, approved by thousands of bots daily! no defensive class hurts your pvp viability tho, but you can always be of help in zergs
***** T2.- This combos are simply good, you may be lacking something, but you’ll make up for it with strong synergy among your classes. *****
19.- Defense+Magic+Songcraft = Playwright / Earthsinger
If you want a burst mage with an edge against physical damage pick this, the speed boost is always good and some emergency heals also help
20.- Auramancy+Occultism+Magic = Warlock / Revenant
Great mage build, suitable in any situation, two spammable atacks, one usable on the move, and one for turret mode with increased damage, you can escape from almost any problematic encounter, you’ll love it
21.- Witchcraft+Auramancy+Occultism = Exorcist / Nightcloak
A good antimage build, tanky, mobility and lots of disables, some small self heals, probably your best bet if you like the apostle build but don’t want to be useless once 1.0 goes live
22.- Battlerage+Witchcraft+Shadowplay = Assasine / Shadowblade
Supposedly a very OP and popular build, I call it the combo warrior, I’d place in T1, but sadly you still get hit for a lot, and your chain can be destroyed with some simple dodge/block/parry leaving you open to retaliation.
23.- Defense+Songcraft+Vitalism = Warrior Protector / Caretaker
Great support character, just hard to level
24.- Defense+Archery+Shadowplay = Strategist / Stone Arrow
A bow and a shield? who would have thought, it does work, one of few things AA did right, it’s definetly T1 against physical classes, but trust me most tryhard mages will make you cry, so I’m pretty sure this belongs in T2
25.- Defense+Auramancy+Vitalism = Bodyguard / Templar
Everyone loves a healer, a healer that blocks arrows and melee atacks and can break out of cc’s is even better. I’d just like to say Vitalism isn’t what you expect even at higher levels, while you have some extraordinaire heals, the cooldown of most abilities is way too long, so you might want something less passive than this build to avoid falling asleep
26.- Auramancy+Songcraft+Vitalism = Priest / Cleric
This is what most people pick when they want to play a full support character and don’t do much research about the game. It’s very good indeed, but please consider other builds before picking it, you’ll have a really rough time before 30, and even after that you don’t have a spammable attack. Remember any heal will cancel your auras so you have to recast them. Great for those who want to help their friends all the time or if you want to turn your girlfriend into a walking healthpot/buffbot 24/7.
27.- Witchcraft+Archery+Shadowplay = Chaser / Trickster
Really good archer build, you can be one special snowflake in a sea of primevals with this build, you might even beat them half the time, that’s if either of you leaves stealth or meet each other face to face
28.- Auramancy+Occultism+Songcraft = Tragic Poet / Phantasm
Like crits? hate mages? love flutes that make you run fast? well this is a somewhat unpopular combination that works fine in most scenarios
29.- Auramancy+Magic+Vitalism = White Mage* / Boneweaver
Half mage, half healer in one single package, I’d be really happy to have an army of guys like this with me, they’re the swiss knife of ArcheAge
30.- Defense+Auramancy+Magic = Mage Patron / Thaumaturge
A mage that makes archers cry, good for someone who wants maximum mitigation and still be able to throw heavy nukes like a siege tank
31.- Witchcraft+Auramancy+Magic = Sorcerer / Arcanist
The best tanky mage build imo, you’re lacking on the crit department, but you’re still better than 80% of the other classes regarding damage, I’d even say this build is OP under the radar, but that’s just me
32.- Auramancy+Magic+Shadowplay = Shadow Mercenary / Enigmatist
A fun mage build, good for most situations, a bit hard to keep people from running if you’re trying to gank them, but it gets the job done, if you like nukes and stealth, but hate dying in two blows, this is what you should pick
33.- Witchcraft+Auramancy+Songcraft = Preacher / Enchantrix
Oh you crazy bards and your tricks, a very passive build with some fun on the side, for when you don’t want to think about stuff and just have a good time, I’d like to play this but I’m too lazy to level it
34.- Defense+Occultism+Magic = Magic Guard Officer / Maledict
Great anti physical mage, but other mages will still kill you, so pick only if you hate archers with a passion or you’re preparing for the lvl55 update
35.- Witchcraft+Occultism+Songcraft = Scout / Tombcaller
this is probably the most warlocky warlock out there. it’s not popular afaik, the extra juicy crits can make your
crows destroy people, you’re still suceptible to heavy cc and your damage isn’t stelar, but you’re still very useful in a group scenario
36.- Defense+Magic+Vitalism = Secret Protector / Scion
I’d say this is a sort of druid build, average damage, heals/support and good defense, fun to play overall
37.- Witchcraft+Magic+Vitalism = White Magician / Shaman
Damage, heals, control, a jack of all trades that doesn’t suck, I reccomend this to those who don’t like being locked to one role
38.- Witchcraft+Defense+Occultism = Caretaker / Defiler
A nice disruptor tank, not the most popular but not bad for pve, but you still can get cced and ignored most of the time in pvp
39.- Magic+Shadowplay+Vitalism = Purifying Narrator / Animist
I’d rate this lower, but it’s always nice to have a healer who can stealth and still nuke like a champ, just don’t forget you’re open to any kind of crowd control people decide to throw your way
40.-Witchcraft+Defense+Vitalism = Surgeon / Shadowbane
Not your everyday healer, good in every group, but some heavy cc can still make you sad, and as expected ultra low damage potential
41.- Witchcraft+Songcraft+Vitalism = Rehabilitation Specialist / Athame
All the support in the game in one character, now with increased survivability and annoying debuffs, great if you can get a static party or you like whoring yourself all the time, otherwise you’ll struggle to level and perform menial daily chores
42.- Archery+Shadowplay+Vitalism = Missionary / Ranger
Also known as Gaian, a lot of people use this on my guild, I’m not a fan of it tho, I was going to place this on T3 but I’m reconsidering it after realizing how limited archer builds are, I guess this kind of hybrid builds are invaluable when there’s no proper healers available, specially since Shadowplay synergizes with archery perfectly
43.- Battlerage+Auramancy+Vitalism = Wandering Monk / Argent
For some reason not as popular as paladin, I wouldn’t play it, but it’s legit for pve, not that bad for pvp if you have people carrying you, but you won’t have much combos available.
44.- Occultism+Magic+Songcraft = Cultivator / Requiem
Pretty much the most glass cannon build you can pick, I don’t reccomend it, you’ll die A LOT, but if you like the highest numbers possible popping in your screen go ahead and grab this class
45.- Battlerage+Archery+Shadowplay = Spy / Outrider
A very fragile but strong archer, the crit debuff from Battlerage is the only reason to pick Battlerage instead of will/Defense/Witchcraft, but is it worth it? follow your dreams and find out.
46.- Archery+Shadowplay+Songcraft = Shadow Dancer / Ebonsong
Mostly a pve build, but it works in pvp too, One of the few archer playable builds, so go ahead and pick this if you like songs and bow attacks
47.- Witchcraft+Shadowplay+Songcraft = Headhunter / Solstice Singer
This is not a Battlerage centric character, this is the merchant build, don’t pick this unless you’re devoted to being a merchant.
***** T3.- You’ll be subpar in one or more areas, you’re not neccesarily “bad”, some experienced people might even grab them because they know exactly what they’re getting into, but I wouldn’t reccomend them to new players because you’ll get beat by the more common class combos and complain that you can’t do X thing they do better than you. *****
48.- Occultism+Shadowplay+Vitalism = Writer / Vulgarist
Another build for the building enthusiasts, it’s very playable if you know what’re getting into, still I suggest you reconsider other alternatives before picking this, It’s a great build for pirates who prey on weaker people, or players more focused on trading, but on fair Battlerage you’re very open to cc making your life miserable
49.- Defense+Occultism+Songcraft = Praetorian / Dark Aegis
Crits for everyone and beyond thanks to passives, all your classes provide some sort of area effect that can bring a lot of mayhem to group fights, I’d rate this in T2 for pve, but for pvp Auramancy is better than Defense
50.- Auramancy+Shadowplay+Songcraft = Shadow Musician / Jackknife
Surprise your enemies with a pocket bard, sing sweet songs of destruction to your enemies and inspiring melodies to your friends, if all goes wrong you’re still an excellent entertainer for children parties and romantic serenades
51.- Auramancy+Occultism+Shadowplay = Interrogator / Planeshifter
This isn’t a bad build, you have a nice aoe combo you can pull after breaking stealth on unsuspecting groups, but there’s a bunch of more viable solutions for whatever you’re trying to get out of this
52.- Defense+Occultism+Shadowplay = Guardsman / Dreadnaught
Sneaky, annoying and disruptive with good defense, it’s very playable in pvp groups imo, but by yourself you’ll be missing a bit of damage and can get countered with cc really bad
53.- Witchcraft+Defense+Magic = Paladin* /Cabalist
One of the most defensive mage builds, a bit too heavy on the defense I’d say, but if that’s your thing go for it.
54.- Battlerage+Witchcraft+Auramancy = Builder / Hex Warden
Go loco, a very disruptive warrior with lowish damage, it can work with a healer backing you up, just don’t expect to one shot people like the other warriors unless they’re squishie
55.- Battlerage+Witchcraft+Defense = Mental Destroyer / Hexblade
A very defensive combination with the potential for dps bursts, but still suceptible to some heavy CC, only for the adventurous
56.- Battlerage+Witchcraft+Vitalism = Spiritualist / Dervish
An ok Alternative to the Paladin build if you want more CC instead of straight up mitigation, still lacking some desired survivability and mobility.
57.- Defense+Magic+Shadowplay = Paladin* / Swiftstone
A somewhat unusual mage, not my personal favorite, but it gets the job done if you really want stealth and blocking non magical damage
58.- Battlerage+Shadowplay+Vitalism = Inquisitor
A good melee option if you just want to have fun, you can keep yourself up and others, ambush in partys, but weak to pretty much anyone heavy on cc
59.- Occultism+Songcraft+Vitalism = Monk / Sorrowsong
The crit healer, it’s not a very durable build, if you can manage to stay out of danger it could work, but seriously I’d use it mostly as a leveling build, once you’re 50 drop one of them and grab a defensive class so you can be more viable in pvp.
60.- Occultism+Shadowplay+Songcraft = Athlete / Nocturne
Eventhough your crits will be massive, you don’t have the nukes to exploit it nor the combos to burst people down consistently, not to mention your lack of defensive skills. But stealth allows you to choose your fights, pick your encounters wisely and this will be fun
61.- Magic+Songcraft+Vitalism = Physiognomist / Gypsy
I’ve seen a few people playing this, I wouldn’t reccomend it, but if you’re aware of the risks involved in having no cc breakers and missing all the perks of the defensive classes, then feel free to pick this. You can manage by keeping Barrier up all the time and spamming Continuous Recovery, Anthem of Defense and Loving Soul will give you
some very desired magical resistance to you and your teammates, Flowing life, Seed of restoration and Anthem of recovery will keep your regeneration going, and in very dire situations Healing Earth can be just what you need to stay alive in the right situation
62.- Battlerage+Defense+Occultism = Dark Knight / Doomlord
If you want a melee disabler Witchcraft is better, necro has some neat stuff going on, but remember it’s magic damage, it won’t help you that much if your main source of damage is melee. Funny thing is Rage combos with a necro ability to avoid the stun, I still don’t think they’re meant to be together unless you plan some gimmicky aoe combo which you can do with the Defense abilities.
63.-Witchcraft+Defense+Songcraft = Trickster / Poxbane
The disable bard, very hard to level, worth it? only if you’re a masochist but sure
64.- Witchcraft+Shadowplay+Vitalism = Jester / Assassin
You’re mostly a joke, but don’t get discouraged, some people might like you simply because you can heal, cc and be a good little girl hiding in stealth
65.- Witchcraft+Occultism+Shadowplay = Civil Engineer / Shroudmaster
Not incredibly terrible as it might seem at first, sadly necro passives only boost magical attacks, otherwise this could be an interesting build boosting crit damage with plenty of CC and what not, but that’s not the chase.
66.- Battlerage+Songcraft+Vitalism = Defrocked Priest / Bloodthrall
A super flimsy support, it can be fun in pve, but it’s really bad for pvp, only for the jolly bards at hearth without a care in the world.
67.- Auramancy+Shadowplay+Vitalism = Predictor / Soothsayer
We have a guy in our guild with this build and no one but him likes it, it can somehow annoy 1 person and get lucky kills, but it’s extremely limited in a lot of areas, I’d skip it but feel free to try it and prove me wrong
68.- Battlerage+Auramancy+Occultism = Parlamenter / Bloodreave
It probably should be lower in the list, but I think you can still kill some people with this, just not many, but some of the less optimized can be killed somehow with this thanks to Auramancy.
69.- Defense+Auramancy+Shadowplay = Shadow Projection / Nightblade
A tanky rogue with barely any damage, I’d rate this lower, but this is a good build for those who like playing some sort of scout for tradeships or stealing tradepacks in the middle of a fight while no one is paying attention
70.- Witchcraft+Defense+Auramancy = Enchanter / Dreambreaker
The ultimate disruptor, you can be very annoying and you can soak damage like it’s nothing, sadly your offensive
capability is close to nothing or at least very insignificant at lvl 50. I’d say this build isn’t viable and I’ve never seen someon use it, but I know one of you crazy enthusiasts might surprise me with this someday wearing ultra expensive gear that allows you to deal damage reliably and still be one indestructible fortress.