With Path of Fire, 9 new elite specializations will be released, one for each class. Below is a breakdown of their names and abilities.
Firebrand - Guardian
The Firebrand are melee focused combats support. They gain access to the axe main hand weapon. They get mantras that that can be charged up for cast at a later point in time. They give up instant support for a more focused support. Their virtues are replaces with tomes that can be used to damage foes and provide support for their allies. Also provides an incredible amount of burning to their arsenal.
Scourge - Necromancer
The Scourged are necromancers that have given up their Death Shroud ability to infused the sands with their lifeforce. They gain access to the weapon torch for their off-hand. With no death through, they gain access to 5 new skills that uses their life force to cast. the most basic is sand shades which are used to protect their allies and torment their foes. Provides excellent condition damage in the form of torment. Their punishment skills are their new skill mechanic.
Deadeye - Thief
The Deadeye is ranged assassin that harnesses the use of a rifle to deal massive damage from afar. They lose the steal ability to gain the Marked ability. Those enemies marked by the Deadeye takes increased damage based on their stacks of malice. The skill 5 on the rifle provides a short stealth and makes the Deadeye prone, unable to move but still able to dodge. While prone the range of the rifle is increased dramatically. Their shadow arts skills provide increased damage when used against marked foes and your malice stacks.
Mirage - Mesmer
The Mirage is a mid to close range fighter taking advantage of their new main handed axe weapon. Their deception skills are used to baffle enemies and provide safety to the caster. Their dodge skill has changed to no longer roll when you use it. Instead it provides a blur effect that lets any attack pass through you for the duration of the blur. This give you increased confusion on which is the real mesmer and which are the illusions.
Spellbreaker - Warrior
The Spellbreaker is a melee offensive warrior that focuses on countering and striping magic from their foes. They use dual daggers and meditations to focus on enemy denial in the form of boon strips, skill stall and skill prevention. The Spellbreaker’s adrenaline bar is reduces to 2 instead of three and is used to counter enemies attacks and damage them in return.
Weaver - Elementalist
The Weaver is an elementalist that focuses on dual attunements. They use a sword in their main hand and stances to increase their combat efficieny. The dual attunements are based on the weapon choices the Weaver uses. Skill 1 &2 are based on the most recent attunement swap while 4&5 are based on the last attunement swapped. Skill 3 is based on the current attuments you have active and your weapon choices.
Soulbeast - Ranger
The Soulbeast is a ranger that is in tuned with their animal companion. The wield main hand daggers like talons of the animals they are bonded with. They use stances to take on the stance of while creatures. When the Soulbeast merges with it’s animal companion, it is removed from play and they gain their unique ability and the abilities of it’s archetype. Also, Path of Fire has released 4-5 new pets for the ranger to find and tame.
Renegade - Revenant
The Renegade takes on the Legend of Kalla Scorchrazor who rose up to end the tyranny of the Flame Legion. They can draw upon her spirit to summon spirits of her warband that damages allies and boost allies. The gain the ability to use a shortbow to fire arrows through the miss to take down her enemies.
Holosmith - Engineer
The Holosmith are engineers that have learned to channel light into semisolid forms to damage their enemies. They wield swords in their main hand to provide up close combat support. In their photo-forge mode they gain access to powerful skill that generate heat that can cause damage to them when the temperature rises. Their Utilities skills increase in power the higher their temperature is.