Implant Math

planetside2
pc

#1

Crafting a charger: 1 (tier 1) & 1 (tier 2)
1 (tier 1) + 5 (tier 1) = 6 (tier 1) total
600 energy / 6 (tier 1) = 100 energy per implant

Crafting an ultra charger: 1 (tier 2) & 1 (tier 3)
5 (tier 1) + 25 (tier 1) = 30 (tier 1) total
10,000 energy / 30 = 333.33 energy per implant

ALWAYS CRAFT/BUY ULTRA CHARGERS

A post on reddit where a guy bought 1000 5-pack implant crates says the 5 pack is worth: 7.85 T1’s
Which would mean a 14.25% chance of getting a tier 2 implant. Since its already late and I did the math for 15%, I’m just going to keep my numbers…

Assuming its a ~15% chance(unconfirmed) of getting a (tier 2):
Implant 3 pack = ~26 certs per (tier 1)implant
Implant 5 pack = ~25 certs per (tier 1) implant

Implant ultra charger cost 750 certs
Implant ultra charger cost when buying implants to craft ~750 certs

Running off (tier 1) implants:
Tier 1 implants last 11 Mins 6.6 sec
Tier 2 implants last 7 Mins 24.6 sec
Tier 3 implants last 5 Mins 33.3 sec

Running off a Charger:
Tier 1 implants last 20 Mins
Tier 2 implants last 15 Mins
Tier 3 implants last 10 Mins

Running off an Ultra Charger:
Tier 1 implants last 5 Hours 33 Mins 20 sec
Tier 2 implants last 3 Hours 42 Mins 13.3 sec
Tier 3 implants last 2 Hours 46 Mins 40 sec

IMO most tier 2/tier 3 implants increased benefit are not worth the increased charge cost.


Planetside 2 Strategic Double XP Event, this weekend!
#2

I’m going to experiment with some implants tonight. I’m thinking basically regen, regen, regen! I don’t know if that even makes sense but any way you cut it, you can’t do anything when dead.

If you’re focusing on vehicle driving/flying it becomes more complicated with the stopping mines, targeting, and whatnot.


#3

The issue with the anti-mine one is whether 10m, 15m, or 20m is enough distance to make a difference.

Sure isn’t going to help my Harasser anyway.

Though for the Liberator, I think Awareness is king. Makes it easier to find the AA Maxes that are shooting at you.