Huh. I’m the opposite, while I appreciate the fact that Subnautica’s handcrafted and that means a tighter map generation and better overall resource distribution, I feel it’s really limited for someone who, like me, has already put 80+ hours into the game, since every playthrough tends to funnel down the same stuff and you can’t help but feel you’re going through the motions, which for a game about survival and exploration is extremely harmful. NMS, while samey, had the element of cool and extremely varied base spots, and finding paths through cave systems in the harshest Survival worlds was rewarding and fun almost every time (though granted, I felt the cave generation rather lackluster in every sense of the word, it’s no Astroneer for sure.)
But yes, NMS is an indie game made by a small indie team and its features should be expected to be as such. That was very visible way, WAY before release, and those who expected something else, or every feature announced to be as polished and complete as a game that had a tenth of them was simply setting themselves up for disappointment. While it’s true that both publisher and developer didn’t exactly reign the community’s expectations in, anyone with a modicum of foresight could’ve seen it coming. It’s common sense.