So I’ve been playing a bit of ESO recently, as I am wont to do.
And I’m really happy with a lot of the features and systems they’ve put into the game. They fill the environment out, make it feel alive and lived in.
One system that I feel does this to higher degree than most of their other systems is the “Justice System”.
It just makes the world more interesting. I’ve watched players sneak up behind an unaware NPC and after a short pause the NPC turns and shouts “Stop! THIEF!”. And then a nearby guard gives chase as the player tries to escape.
What gives this system even more depth is the “Outlaw’s Refuges” you can find in each city. A place hidden, usually underground, where you can wait out your bounty or even pay a fence off to clear the bounty. You can also sell off your stolen goods there or just loiter and be a downright rebel.
But for all the things this system can provide, I still think a lot of modern MMORPGs are missing Alignment.
I would love to be able to make a character and say he is Lawful Good, he is honorable true to the end. And if I take actions contrary to my alignment I pay the price. Like maybe a debuff to some of my core stats until I do enough deeds in line with my alignment to clear the debuff.
Or a making a Chaotic Evil character and whenever I walk into a town all the NPCs scurry away from me and shout in fear. Or they run up to the Lawful Good player in hopes that he will protect him.
I think this system is likely left out of a lot of modern games because it’s seen as a limiting factor. As in Lawful Good players can’t do these things and Chaotic Evil players can’t do those things. And I get that these games aim to provide as much freedom as possible, but I think having alignments in the mix provide a lot of flavor to the world.
Just some thoughts I was having after playing some ESO.
Let me know what you think about it.