Overwatch Competitive Play Release


#1

The latest news from Blizard regarding Competetive play for Overwatch. TL;DR It’s starting today.

Hey all,

If you’ve been following our developer videos or forum posts, you know that the Overwatch team has been working hard to finish our upcoming patch which includes Competitive Play (as well as a few other quality-of-life changes). From the beginning, our intent has been to release this patch by the end of June—and since July is nearly here, we wanted to give you a quick status update.

Patching on PC and Console
First, we wanted to be upfront and let players know that we won’t be able to release our Competitive Play patch on all platforms at the same time. The patch will be going live on PC today, while PlayStation 4 and Xbox One players can expect it sometime next week. We don’t have an exact date to share, but we can confirm that the patch is going through approvals right now on both platforms.

We know this isn’t an ideal way to deliver new content, so we’re going to continue to refine our patching processes over the next few months in an effort to sync up our release dates across platforms as closely possible. Although our Battle.net client will always allow us to be more agile on PC, we hope to reach a point where we can release major updates on PC, Xbox One, and PlayStation 4 simultaneously.

In the meantime, stay tuned to PlayOverwatch.com (or follow us on Twitter) for all the latest patch news and updates.

Shorter Summer Season
We also wanted to let players know that the first season of Competitive Play will be an abbreviated one, lasting only two months instead of the normal three. This is because our Competitive Play patch is launching in the middle of the Summer 2016 season, which technically began on June 1 (a minor side-effect of our real-world season system). As a result, our inaugural season will include approximately 1.5 months of play rather than the full 2.5 months, ending on August 18 across all platforms. The Fall 2016 season will then begin as scheduled following our standard two-week off-season break.

We’re super excited to release Competitive Play, and we made the decision to move ahead with a shorter season for two key reasons. One, we want players to be able to start working towards their Competitive Play rewards as soon as possible. And two, we believe this first season will teach us a lot of about what works well, what doesn’t, and what players are really looking for from a competitive system in Overwatch. Competitive Play is definitely one of those features that will take us a few iterations to get right, and by getting the system out there sooner, we can start making improvements based on your feedback sooner too.

To learn more about changes we already have planned for the Fall 2016 season, click here.


Thanks so much for your patience, feedback, and support! We can’t wait to get our first major Overwatch patch out in the wild, and we’re really grateful to be able to share it with all of you.


#2

Rushing content is always a good thing.

Maybe I won’t feel so bad if this season goes in the gutter.


#3

Dear god if you all start a team, record the hell out of it!

LoL

For better or worse, that would be great marketing material! (For @teh_ninjaneer’s Brand, JK…for strats)


#4

Competitive play has not been kind to me.

I think my record in placement matches was 4-6. Received a 45 rating. Then I got a leave in my 11th match due to my video card dying. Dropped to 44.

Since installing a new card I have played solo and have not yet won a match. Currently sitting at 41 rating I believe. I get people who refuse to change heroes under any circumstances. I’ve had a player who used Junkrat on a control map, did nothing but fired grenades over a wall and onto the point. Never once actually stood on the point to help take it. But of course that method got him play of the match.

I think I am learning that it is actually detrimental to your score if you swap heroes. I might try to test this theory. But something tells me that Blizzard coded the game to rate your performance in such a way that it actually hurts you if you play multiple heroes and do average rather than play one hero and get 4 or 5 gold medals.

Edit - Finally won a match. Gained about 1/10 of a rank. So I’m 41.1 I guess.


#5

According to the website masteroverwatch my 41 skill rating places me in the 9th percentile (top 91%). lol?

Edit - I guess it means I’m in the top 91% of 41 rating.


#6

Well the biggest thing is that 95% of the current players are between ranks 40-55. This means that everyone who is not a pro is in that range. It’s going to take time to get everyone sorted out so you can see where you really stand. The system definitely needs some work.


#7

In my opinion, the system fails hard. Placing solo and group queue together just doesn’t work.


#8

I think it’s just going to take some time adjusting it; League of Legends has been running a mixed solo and group queue for a bit now and it works pretty well (though the first pass was awful, I’ve heard, and it took some time to get it tweaked appropriately).


#9

yeah it has to mean something like this because i’m a 48 rating and it says 40th percentile next to it.