I have always wondered why we choose to have multiple servers for our games. This thought mainly attaches to MMOs as they have a huge population and usually spread that population across multiple “named” servers for players to choose.
Why not a single server, now that we have the ability to create such things?
What is the benefit of having multiple servers?
Multiple servers do one thing, sever. They sever a population at a single fork in the road, no longer does the game retain “I play WoW” it now becomes “I play WoW on X server”.
You look at the trend and you see most major studios are moving away from multiple servers and towards a single server point for all of their players.
GUARDIAN, Think of the PvP. With a single server you would be forced into having instancing!
Is the MOST common complaint I hear. Why? Eve accomplishes having 500,000 players – 20-50k active on a single server without instancing. Why is a game that is greater than 10 years old able to accomplish this over a game that comes out today with the understanding of ALL of the tech that came before it?
My theory, money. It is a risky bet saying that people will want to play all on one server. Few companies are willing to take that plunge. Which is odd because, Blizzard, NCsoft, Bethesda and others are ALL moving towards this method of single server structure.