Creating a Star Citizen Tutorial
Any developer who has worked on a
tutorial for a game will tell you that they are one of the most
difficult parts to do well. Not only do they rely on a whole host of
highly specific code and UI which may not be required anywhere else in
the game (detecting an axial roll anyone?), but they require their
designers to strike the right balance between informative and engaging.
They also need to deliver instruction comprehensively whilst avoiding
being condescending to seasoned backers already proficient in the
various aspects we needed to teach to new players.
In order to appeal to players both new and long-standing we knew the
tutorial had to be fun and full of exciting new content so we set out to
teach the player through gameplay and engaging narrative whilst showing
off our most recent ships and introducing a brand new hangar.
Contributing toward Squadron 42
One of the intentions of Arena Commander is to help test features
necessary for S42 and the PU. With that in mind we wanted the tutorial
to be our first attempt at a story-driven mission in the vein of
something we might do in S42.
We started by introducing a flight instructor as the player’s guide
through the tutorial. His function is to demonstrate and explain the
various maneuvers and concepts needed to become a proficient pilot, but
he would also be our first interactive character. This allowed us to
test the conversation system we had in development and showed up many
issues which, while not fully addressed for the tutorial, are being
worked on for S42.
The other thing we had to figure out was how to handle complex
maneuvers within confined spaces given that neither normal flight mode
nor decoupled mode had the functionality and finesse necessary. The
hangar flight mode you see in the tutorial is by no means complete, but
is a first step in the right direction.
What the tutorial covers
The tutorial is comprised of 6 sections which teach the following principles:
- First-person controls (movement, sprint, interaction)
- Free look
- Take-off procedures
- Target friendly
- Match speed
- Target nearest enemy
- Intelligent Target Tracking System
- Missile lock and fire
- Rear view camera
- Decoupled mode
- Landing mode and procedure
- Interacting with the ship systems (Overview, Weapons, Power, Shields panes)
- Space brake
- Performing Sharp Turns
- Target Cycling
Need to multiplayer. Want to fly around with all our ship owners!
Come on in. Ive been playing every night.
I’m down after I get home and setup my new monitor.