Here is a break down of how Rockstar envisioned the hierarchy of the Crews within GTA V. I have added some local variances ( strong text) as they will apply to Strats and Crew.
Commissioners: The Crew’s most trusted member(s) - that essential right-hand man or woman that the Leader relies on for Vice Presidential advisement and executive action. Commissioners have the power to manage and administrate all aspects of the Crew on behalf of the Leader, including the ability to promote members internally or invite new members in. We are going to try to have one in each active timezone.
Lieutenants: Made members with specific privileges to keep the Crew in check and hand out promotions or demotions among sub-ordinate ranks. Organizers of group events, manager of new member recruiting efforts and promoter of member content creation.
Representatives: A tier of Crew members who have shown and proved their commitment to the clique - whether with ace performance in competitive modes, or just by rocking their Crew’s emblem faithfully since day one. Crew Leaders can assign these special players as Representatives who will have basic permissions to aid recruitment efforts. Active recruiters and or content creators.
Muscle: The rank-and-file mob of Crew members who are happy to play their position of causing some havoc Online, doing their Crew’s emblem justice and fighting for its good name. Muscle-level members may not have nor want any administrative power but they’re often the heart and soul of what makes your Crew fearsome. Ambitious Muscle who are looking to prove themselves to the Crew Leader and rise up the ranks may even prove a threat to their Crew superiors, if any are deemed to be slacking on their responsibilities or performance.
Positions are not permanent in Strats and Crew, those members that excel will rise and those that can’t cut it will fall. Like I said “it’s business”.
Do you think you have what it takes to be a Lieutenant? Are you ready to get your hands dirty and put Strats and Crew on the map? Step up, the life of a Made Man (or Woman) is hard, but the rewards are endless.