I know some here are interested in this game possibly so here’s my first impressions:
As player: Gameplay was good from my perspective, though nothing outstanding. As a dungeon crawl it’s not bad. Reminds me a lot of Neverwinter Nights single player. Dialogue/quest options seem limited at this point, though it was an early access thing–release is only a couple weeks away. You either accept quests or not, there’s no multiple options. There’s no multistep dialogue either. Though you can have a conversation end, then start another with the same npc after first ends by clicking on npc again. I did not play any multiplayer run by a DM. This may enhance things quite a bit, since built in dialogue/quest options are so limited.
As a DM: tileset, object and creature sets are all fairly nice though could use a few more options. The ability to randomly generate a dungeon level and then modify it are well done. Dialogue and quest options, as noted above, are weak. Pretty much only binary options throughout. No choices other than yes/no as far as I can tell. There is little flair you can add for self-run campaigns. You finish a quest and there’s not much to it other than “Quest Finished” or “Module Finished.” I didn’t even see rewards pop up upon completion as a player though I know I did receive items in my inventory.
All in all, unless this is run by a DM live, I don’t see the game being that much fun. I’d rather play Pillars of Eternity solo, or Diablo 3 with friends. Here’s hoping they address some of this. Perhaps @Wayward has some differing thoughts.