You can’t negate and argument just because there are outside factors causing a similar effect. If anything, it compounds the problem. It’s the same as saying it’s permissible for one country to overfish because another already is, so it’s no big deal if they also hurt international fish populations. If one guild with a ton of (real life) finances dumps money into the cash shop thus furthering their guild’s in-game status/means beyond a competing guild with less means and, as a result, “wins” a contract to do mercenary work for a large trade guild over competing guilds, they just paid to win.
I completely agree, but you’re further-illustrating the point I made previously: in my opinion, in-game merits should determine in-game reward/accomplishment/skill(s)/stuffs/etc. For note, my previous example was based on equal time commitment.
It’s impossible to draw a perfect, crystal-clear cause-to-effect because there will be a multitude of variance between guilds, their members, hours logged, tasks focused on, etc., but it is irrefutably-obvious that it does impact gameplay both for those paying and those not.
Ask @Majordomo about this. I raised hell on Mumble about that prerelease; it’s the primary reason I’m not playing