Guide to the Proffesional Pirate!
Information i have collected on piracy and the general life of a freebooter! If you believe you have accurate information or a guide that could be useful send me a private message.
So here it goes!
When you become a Pirate you are expelled from your original Faction. This has a few immediate effects on your character;
You are immediately removed from your guild.
You are KoS to all non-Pirates, this includes NPCs (even Neutral Guards).
You can no longer whisper non-pirates.
Dying to PvP on the Southern Continents will land you in jail for 40 minutes.
While you still have access to the speciality workbenches, they are very hard to get to.
You can not be in non-pirate guilds, groups or raids.
Pirates can not claim regions and own castles on Auroria.
At this point you are probably wondering what could a life of Piracy offer to offset the negative effects listed above. Now I agree these setbacks can be inconvenient at times, but it is well worth it to some players.
You can now openly kill Nuians and Haranyans without gaining crime or infamy.
No jail time as long as you die on the open sea, in Auroria, or an island.
Access to Growlgate Isle; all crafting stations and vendors can be found on Growlgate.
Access to pirate-only content including daily quests, buffs, and items. (i.e. the Desert Fox and Great White titles)
There are many false impressions being passed around about Pirate gameplay that are either misleading or in some cases flat out wrong.
Pirates are forced to play Solo.
Pirates can form guilds and groups like any other player and other Pirates can join.
Pirates can’t have farms or houses.
Growlgate Isle has farmland for Scarecrows, Houses, and Aquafarms. We can also build on Auroria, just like other players.
Pirates have a separate Auction House.
All players access the same AH regardless of their Faction.
Pirates can’t run dungeons.
Pirates are permitted to zone into all dungeons. We also have Teleport Scrolls like any other player and warp to the zone in with no trouble.
Pirates can’t get Gilda Stars.
While we do not have access to the Specialty Workbenches in the south, many players bring their trade packs to Freedich for the highest Gilda Reward. Pirates can steal packs and turn them in for Gilda or gold on Freedich.
Pirates go to Jail with every death.
Pirates have a buff called “Contemptuous” that exempts them from going to jail. They have this as long as they or on the open ocean, an island, or on the northern continent. They only get jail time for a PvP death on the 2 southern continents.
Once you go Pirate, you never can go back.
There’s a daily quest that Pirates can do that reduce your infamy by 100, you can also buy the Infamy/Crime Point reduction potion from the Loyalty Point store.
This is by far the least used method, but you can head out to a high level zone and toggle bloodlust (ctrl-f) to start killing level 50 players. If you follow faction chat this is considered the “true” way to go pirate.
Similar to the “PvP Method” except you head to a lower level zone and smash lowbies. This method is typically faster, but it will pollute faction chat with tears and rage.
The safest way to go Pirate is to get a friend and you both steal each others crops. First you need to make sure you are not in the same “Family” both purchase 1,000 potato eyes, and head off to a secluded spot in a safe zone. Plant all the crops, let them mature (takes 10 mins) and then uproot eachothers plants. Uprooting fully grown potato plants take 1 labor and when reported gives 3 infamy. This takes a couple hours to do, but it is better than sitting afk in jail.
For this method have a friend summon their mount and then you kill it over and over again but be sure there are no guards around, very fast method to becoming a Pirate. But be warned! In order to do this you have to be in a PvP zone.
Losing Pirate Status
It is possible to defect from the Pirate faction. You can find quests to reduce your infamy, and if you invest the time necessary, you could get back down to 0 and rejoin your former faction. This takes a little more than a month of playing every day. I would honestly suggest you just make a new character if you want to stop being a pirate.
Hit Level cap first
Pirates do not have access to the standard quests found on the Southern continents, if you go pirate prior to reaching level cap you will have to farm and grind your way to cap.
Have a ship
Pirates have one town on an island, so unless you plan to teleport everywhere, I suggest you have a ship for transportation.
Find a Group
Solo pirating is difficult at best. I would suggest doing it with a group of friends, or join a pirate guild once you reach pirate status.
Have an Alt
Alts allow pirates to have farms in the south, quick access to merchants, and a way to whisper their non-pirate friends. Jump on an alt, tend your crops, mail yourself items, and send any message you need, then you can return to pillaging and looting.
Pirates tend to die, a lot, and we do not always resurrect in the best locations. You can purchase resurrection scrolls from General Merchants. I suggest you and your friends carry them to cut back on travel time due to death.
Pet Dual Potions
You will probably spend a large portion of your time as a pirate on Fredich or Auroria. Neither of these places have stablehands for pirates, but you can carry “Pet Dual-Recovery Potions”. This way when your mount or combat pet dies you are no worse off.
Any Post Owl
Remember how I suggested you have an alt to mail yourself items? If you are in Auroria you are going to have a hard time finding a mail box. A general merchant sells “Any-Post Owl” for 3g. Not the best solution, but it is viable.
House on Auroria
Having a house on Auroria provides you with a teleport point, potential storage, and depending on your furnishings, you can have a mailbox, warehouse, auction house and a general merchant.
Assuming you did build a house in Auroria the first thing you will want to get is a mail box. You can purchase this on Mirage Island for a few gilda stars. I don’t think I need to explain the benefit of this one.
After a couple hours of farming on Auroria you will find your bag is bursting at the seams and the only place you can go to dump everything off is Growlgate Isle, which can be highly inconvenient at times. So to alleviate this problem you should get a merchant pillow on Auroria. The owner of the pillow can summon a NPC that lets you use a warehouse, auctioneer, and general merchant, eliminating all your inventory woes.
To make a glider you need 5 different materials; the design, a special item specific to the glider (i.e. the red dragon needs a “red dragon ignitor”), ultralight wing ribs, glider steering mechanism, and a glider thruster. The design and the special item are two things you have to obtain via crafting or purchasing from Mirage isle but for the other items there are a series of quests that you can do that will give you the three remaining items. Once you go pirate the NPCs that give you these quests will try to rip your face off when you approach them, so it’s important to do the quests before you go pirate. All of the items can be crafted; it’s just a lot easier to get them via the quests.
Bounty Hunter Title/Cloak
If you plan on getting the Bounty Hunter cloak for +7 to all stats and the “Executioner” title, you need to do it prior to becoming a pirate.
Hints and Tips of the life at sea!
Open water = everyone vs. everyone
If you are in the water on the coast, and it says controlled zone, then you are not in the open water.
Here’s the basic rules for PvP:
During Danger/War times, anyone can attack anyone. Danger levels increase according to how many faction vs. faction kills happen, until it gets to the war status and the timer starts, which eventually leads to peace. A zone will never reach peace unless war breaks out first. On the other hand, a zone can be permanently in Danger status if there aren’t enough opposing faction kills.
During peace time, east/west factions cannot attack each other, and you cannot attack same faction. Pirates who have left their faction by gaining 3000 infamy can attack at anytime however.
While in a safe zone on your continent, you cannot be attacked by the opposing continent unless you attack them first. Attacking a person in a group only flags that one person, so you can attack them one at a time as long as you don’t AoE. Pirates however, can attack you in your safe zone at any time.
While on the enemy continent in a safe zone, you cannot attack them unless they attack you first. Same rule applies, they only flag you if they attack you, not your entire group.
Pirates (quick info!)
If a player reaches 3000 total Infamy Points they may become a pirate.
Pirates may create an Expedition Force(Pirate Guild.)
Non-Pirates may not participate in Pirate specific activities.
Pirates are exempt from punishment when killing members of any faction.
Pirates are not exempt from punishment for theft.
Pirates can’t talk to NPC’s on the southern continents.
All NPC on the Pirate Island are friendly to a Pirate.
There are quests for Pirates on the Pirate Island.
Pirates can get a one hour lasting +1% damage buff on the Pirate Island.
Pirates are attacked by some guards.(needs confirmation)
Getting in touch with your inner prisoner!
As an MMO with a high amount of freedom, you can bet ArcheAge has quite a few players who are less than savory. Luckily there is a Crime and Punishment system in place to help keep things in balance.
Players accumulate Crime Points for performing distasteful acts such as murdering players of the same faction and harvesting crops planted by others.
If a player has 50 or more Crime Points they will be sent to trial upon their next PvP death.
After a player has successfully completed his time in jail, Crime Points will be cleared to 0.
For every 1 Crime Point you earn, you will gain 1 Infamy Point. The Infamy Points will stay even after the Player has completed his/her time in Jail.
There are a few Quests in the Game that can help you to reduce your amount of Infamy Points.
Reporting a Crime
Good Samaritans may report crimes if they find related evidence.
Murders leave a bloody spot on the ground that may be reported.
Theft leaves a trail of footprints.
Jury and Trial
Upon awaking, players have the option to plea guilty for a less than maximum sentence or stand trial.
Players pleading guilty will be sent directly to jail for the offered duration.
Players who wish to stand trial will be sent to court where they will be judged by 5 random jurors.
Jurors are selected from a pool of random players, level 30+, who have volunteered for Jury Duty.
Jurors are presented a window listing the players criminal activity.
They may then vote Guilty or Not Guilty.
The amount of votes determines the amount of time the accused player will serve.
Min and Max time is determined by the current and lifetime criminal points the accused holds.
If convicted, times can vary from 4 minutes to 20 hours.
Prison isn’t meant to be fun, players even receive a debuff that disables ALL combat and mobility skills, mounts and pets.
There are a few things players can do:
Talk with other inmates
Break Crates to obtain striped prison clothing
If players get tired of the prison confines, escaping is surprisingly easy.
Players must obtain a tower key by digging or killing rats, access the tower and glide away with a conveniently located glider found inside. Be warned the glider has a very short duration!
Once outside players can go where they like. However, the debuff is not removed until the sentenced time is up, meaning activities are greatly limited.