I played the beta last weekend.
I thought overall the game feels pretty cool. The setting is nice, the city feels interesting, etc.
The cover system is really great. I don’t think I’ve played a cover system game on PC that felt anywhere near as fluid as it does on console until Division 2. That’s a huge plus because I really like those mechanics.
The part I kept getting hung up on was the health bar enemies. It’s just kind of dumb. The entire game setting is built on such realism but then it takes 20 head shots to take out a “boss” (which is just a human with more HPs for some reason). Without some other factor (think cybernetics in Deus Ex) it just feels weird.
This plays into the problem with the last game too. The progression of the game is simply higher HP numbers.