EQ: Next was supposed to be something along the lines of an open world MMO with destructive terrain and such. It’s a shame it will never ever EVER come out.
I really wonder with the nature of MMOs and how people interact with each other if a survival MMO would make it financially.
I pull from Black Desert online for this, while you can’t destroy things, the world is largely intractable and you still have people fighting for controlled resources frequently. Would a singular server even be possible or would that lead to a clusterfuck? I know everyone wants only 1 server but I don’t think that is attainable anymore with the level of interaction that people want with one another. In black desert online guilds control channels (Server > Channel > Sub Area in Channel) and that seems to work out well. You have one main server and a ton of sub servers that you can switch between.
The follow up to that is I know a ton of people that HATE PvP…but I feel that while I don’t love PvP it is a natural thing in the case of a survival game. I feel that a survival game without PvP in some sense would just die pretty quick because it wouldn’t really satisfy anyones itch.
@teh_ninjaneer, you mention Crowfall, I too am interested in seeing that game now that I’ve seen Albion a little bit and was just unimpressed by the speed and pacing of the game. I feel like a game that forces you to progress at a certain speed just becomes tedious at some point. I want to explore with a sense that I will be in danger if I do but I have the possibility of nice rewards if I choose to wander. I don’t know if that will ever be the case in an MMO since once a place like that is found, people farm the heck out of it.
Ultimately though I think survival is the way of the future MMO games that really break attract people.